In this video you will see examples of my creative sound design for projects 2015-2017. I was responsible for implementation and sound design of elements featured in this video. Please refer to the videos below for more in-depth examples.
Tools: Pro Tools, Reaper, Wwise, Morpheme, Popcorn, Sony proprietary engine.
In this video you will see examples of my work on the WipEout Omega Collection. This particular clip focuses on the VR engine.
Tools: Reaper, Massive, Wwise.
This video features examples of my work on PlayStation VR Worlds. It focuses on interactive elements. I was responsible for both the sound design and implementation.
Tools: Reaper, Wwise, Morpheme, Popcorn, Sony proprietary engine.
This video focuses on my work on ambiences for PlayStation VR Worlds. I was responsible for both implementation and sound design on the games featured in this video.
Tools: Reaper, Wwise, Morpheme, Popcorn, Sony proprietary engine.
I was responsible for all the foley in The London Heist. We recorded at Shepperton Studios. I've done all additional editing, recording, mixing and implementation.
Tools: Pro Tools, Reaper, Wwise, Morpheme, Popcorn, Sony proprietary engine.
Projects currently in development:
- Blood and Truth, PS4