Worked as part of the WWS Creative Services Group audio team, designing and implementing sound for the PlayStation VR launch title: PlayStation VR Worlds.
The game was nominated at Develop Awards 2017 for best sound design and best music design.
Developer: SIE London Studio
Publisher: Sony Interactive Entertainment
Platform: PlayStation VR - PS4 - Release: 2016
Responsibility on project: Sound Designer: Ambience, Foley, Cinematics, Interactions, Creatures, Characters.
Did sound design and implementation for numerous interactions throughout the game. Including many unique VR interactions dealing with intricate and detailed implementation coupled with aesthetically pleasing and appropriate sound design.
Main aspects of this was about maintaining the expected immersion of VR, and also exploring the new medium that VR was.
Worked on ambiences for The London Heist and Scavengers Odyssey. Both design and implementation.
Using a combination of techniques to enhance the immersive effect of VR.
Did sound design and implementation for various cinematics across the game.
Was responsible for the outsource of Foley, recorded by Shepperton Studios. Edited, implemented and mixed foley into the game.