WipEout - PS4

WIPEOUT

Sound designed and implemented audio for a selection of elements including: Turbo, Boost-Pad, Ship VR Engine elements and Shields.

 

Developer: Sony XDEV, Clever Beans & EPOS Game Studios

 

Publisher: Sony Interactive Entertainment

 

Platform: PS4 - PlayStation VR

 

Responsibility on project: Sound Designer: Pickups, VR Engine elements.

 

Release: 2017

 

PROJECT DESCRIPTION

 

 

Designing new sounds for several pickups, working to the audio vision set out by Supervising Sound Designer Loic Couthier.

 

Updating these sounds was a mix between complete re-design and re-designing the iconic sounds from the original games.

PICKUPS

 

 

Designing the engine layers unique to VR was about adding the power, energy and visceral elements expected from driving such a ship.

 

The new layers sits with the existing engines designed for the non VR experience.

VR ENGINE

OTHER PROJECTS

PLAYSTATION VR WORLDS

PlayStation VR

Developer: SIE London Studio

Platform: PlayStation VR

BLOOD & TRUTH

PlayStation VR

Developer: SIE London Studio

Platform: PlayStation VR

INTERACTIVE INSTALLATIONS

Immersive Documentary Experience

Directors: ANAGRAM

This is a portfolio site, only meant to reflect my work as a Sound Designer.

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