VR Worlds - PS4

PLAYSTATION VR WORLDS

Worked as part of the WWS Creative Services Group audio team, designing and implementing sound for the PlayStation VR launch title: PlayStation VR Worlds.

The game was nominated at Develop Awards 2017 for best sound design and best music design.

 

Developer: SIE London Studio

 

Publisher: Sony Interactive Entertainment

 

Platform: PlayStation VR - PS4 - Release: 2016

 

Responsibility on project: Sound Designer: Ambience, Foley, Cinematics, Interactions, Creatures, Characters.

PROJECT DESCRIPTION

VR INTERACTIONS

 

Did sound design and implementation for numerous interactions throughout the game. Including many unique VR interactions dealing with intricate and detailed implementation coupled with aesthetically pleasing and appropriate sound design.

 

Main aspects of this was about maintaining the expected immersion of VR, and also exploring the new medium that VR was.

 

 

 

AMBIENCES

 

 

Worked on ambiences for The London Heist and Scavengers Odyssey. Both design and implementation.

Using a combination of techniques to enhance the immersive effect of VR.

 

CINEMATICS & FOLEY

 

 

Did sound design and implementation for various cinematics across the game.

 

Was responsible for the outsource of Foley, recorded by Shepperton Studios. Edited, implemented and mixed foley into the game.

OTHER PROJECTS

BLOOD & TRUTH

PlayStation VR

Developer: SIE London Studio

Platform: PlayStation VR

WIPEOUT

PS4 & PlayStation VR

Developer: Sony XDEV, Clever Beans & EPOS Game Studios

Platform: PS4 & PlayStation VR

INTERACTIVE INSTALLATIONS

Immersive Documentary Experience

Directors: ANAGRAM

This is a portfolio site, only meant to reflect my work as a Sound Designer.

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