Portfolio

PORTFOLIO

CREATIVE SOUND DESIGN REEL - 2017

In this video you will see examples of my creative sound design for projects 2015-2017. I was responsible for implementation and sound design of elements featured in this video. Please refer to the videos below for more in-depth examples.

 

Tools: Pro Tools, Reaper, Wwise, Morpheme, Popcorn, Sony proprietary engine.

WIPEOUT OMEGA COLLECTION - 2017

In this video you will see examples of my work on the WipEout Omega Collection. This particular clip focuses on the VR engine.

 

Tools: Reaper, Massive, Wwise.

VR WORLDS - INTERACTIONS - 2016

This video features examples of my work on PlayStation VR Worlds. It focuses on interactive elements. I was responsible for both the sound design and implementation.

 

Tools: Reaper, Wwise, Morpheme, Popcorn, Sony proprietary engine.

VR WORLDS - AMBIENCES - 2016

This video focuses on my work on ambiences for PlayStation VR Worlds. I was responsible for both implementation and sound design on the games featured in this video.

 

Tools: Reaper, Wwise, Morpheme, Popcorn, Sony proprietary engine.

 

VR WORLDS - FOLEY & CINEMATICS - 2016

I was responsible for all the foley in The London Heist. We recorded at Shepperton Studios. I've done all additional editing, recording, mixing and implementation.

 

Tools: Pro Tools, Reaper, Wwise, Morpheme, Popcorn, Sony proprietary engine.

Projects currently in development:

- Blood and Truth, PS4

OTHER PROJECTS

PLAYSTATION VR WORLDS

PlayStation VR

Developer: SIE London Studio

Platform: PlayStation VR

WIPEOUT

PS4 & PlayStation VR

Developer: Sony XDEV, Clever Beans & EPOS Game Studios

Platform: PS4 & PlayStation VR

BLOOD & TRUTH

PlayStation VR

Developer: SIE London Studio

Platform: PlayStation VR

This is a portfolio site, only meant to reflect my work as a Sound Designer.

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